How to start making GDExtensions for Godot

A brief tutorial covering project structure, code, build process and debugging native Godot 4 extensions

Introduction

This article is not meant for a complete beginner since it delves a bit deeper into the realm of C++ and its tooling. I’d love to make an article that covers more of that part too but currently time is a luxury I don’t have with busy life and all.

[The article has been moved to my own blog https://www.machinemakesnoise.com/posts/how-to-start-making-gdextensions-for-godot/ (no registration needed, no ads, no tracking).]

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