How to start making GDExtensions for Godot

A brief tutorial covering project structure, code, build process and debugging native Godot 4 extensions


This article is not meant for a complete beginner since it delves a bit deeper into the realm of C++ and its tooling. I’d love to make an article that covers more of that part too but currently time is a luxury I don’t have with busy life and all.

[The article has been moved to my own blog (no registration needed, no ads, no tracking).]